Launch Jam, game development and gaming in general. It was cool to finally meet him in person - too bad Oren Schindler, COO of BLUR, couldn’t make it to GDC though.
After meeting with Robert earlier in the day we agreed that it would be cool to grab something to eat later on. Fortunately enough there was suppose to be “Polish dinner” with - you guessed it - Polish gamedev community, led by Jakub Marszałkowski. We met at the Fang japanese restaurant close to the venue and had casual discussions while eating good food. Interestingly enough, later on I met Artur Perski from Vile Monarch who did art for the game Crush Your Enemies, my favourite mobile game lately.
It was finally time to departure and get back to Europe. I packed my stuff and went straight to the airport. It was raining a little bit, but I had a great weather through the whole stay - it was way better than expected because of the sunshine all days long.
The overall experience was very positive, the city felt so much different than New York or Orlando, it was my first trip to this side of US. Even though I haven’t attended any talks or missed all the fun at the expo booths, I still had a lot to do, was busy all the time and enjoyed every minute of it.
I couldn’t imagine it better - visiting so many cool places and awesome offices in one trip while meeting only the positive people in the process. I know my experience of GDC was a little bit different than the average one, but I highly recommend going next year if you have the chance as the atmosphere there is really unique.