end3r.com hasn’t been updated in years, is super old and ugly, and is not even prepared for mobile, like all the others. The only good thing I can say about them is that they don’t have blinky marquee tags and the xHTML 1.0 Strict badges (anymore). There’s a saying that “the shoemaker’s children are ill-shod”, which fits perfectly here.
That’s why I’m considering shifting focus to the websites, at least to a point where they wouldn’t be a shame. On the other hand, nobody complains and I haven’t been in a situation where the gamedev deal wouldn’t be completed, because “your site ugly, bro”, so it’s not THAT urgent. That’s why I didn’t do anything up until now.
I would keep doing what I’m doing and just pay someone for building the websites, but I simply can’t afford to do that. Earning money in a niche of a niche which is HTML5 game development is a tough thing to do, to say the least. On the other hand you can do contract work as a front-end developer and get paid really big numbers - I have to admit I’ve considered dropping everything and getting back to that a few times already.
I’ve participated in two workshops and a conference recently: the Ide.School one about Vue, DevMeetings about React and ConFrontJS from the WarsawJS team. Everything changed so much over the years. I feel like grandpa right now - back in my days we typed pure CSS and used jQuery in a Notepad. Right now, to start a new project, you need a few days to chose the right tools, configure the build process, have proper configs and settings, preprocessors in place, etc. I would really need at least a few solid months to go through the most popular toolchain.
That’s why I think I’ll end up using the “quick and dirty” approach - I’ll do a reseach about using a common template or a starter and will expand from it. I could really use the knowledge to do a small revolution with the js13kGames website, for example. Let’s make the websites ok-ish, and move forward with the gamedev part as there’s still plenty of things to do, and I still want to build games - both the old prototypes and the entirely new creations. I even plan on doing 100 Days of Code to help me achieve that.
The article ended up a bit chaotic and way longer than I expected, but I hope you get the idea. Ps. The project in the image at the top was created eight years ago using jQuery for the Finnish National Lottery.