Wizard Quest talks, so I got a confirmation that I’m not alone in my gamedev struggles. Those lessons can be applied to competitions, game jams, hackathons, or even gamedev projects in your day jobs.
I was more stressed than usual lately as this was a new concept and set of slides, but I think it went ok. I went a few minutes over the time, so there was no time for questions, but I managed to show all the games I wanted at the end of the talk. I still talked with a few people after the talk, so it wasn’t a problem.
Personal thanks goes to Robert Podgórski who suggested such topic after my A-Frame talk was rejected (for the first time in GIC history). I got such negative responses from reviewers to the original CFP that, at some point, I wanted to write an angry blog post on “how NOT to give feedback on CFPs”, but calmed down and submitted the js13kGames one, which was accepted almost immediately.
After the talk I returned to my hotel room, dropped my bag, and went for a party. After all I was done with my part, so I could finally relax. That evening was the Twitch party hosted for all the PGA booth crew, some celebrities, and GIC speakers. I was happy to chat and party with cool devs after a busy few days.
Most of Sunday was spent on the slow preparations to get back to Warsaw. I visited a few people at the GIC venue, and talked with another few at the booths on my way back to the train station, then headed home.
Overall I’m very happy I was able to be part of this experience again. It’s great to see the conference is growing every single year, and I can’t wait to see how it will look like in the future.
The “big”, “native” game development community is still relatively new to me as I was a front-end developer for so many years, but I think I’m getting used to it, feeling more comfortable and not a total stranger who don’t know anyone at all.
Still, HTML5 game development feels like a total niche and may feel like absolutely not interesting at all to the big players, but I’m trying my best to change that.
Update: there’s a cool transcript of my talk at GamesIndustry.biz Japan Edition - if you speak Japanese and are interested in the details you should definitely check it out.