Usually most of my projects wait many months (if not years) in limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time something happens and the item from the top is magically launched.
I'm happy to announce the book I was helping technically review is finally finished and available to be bought - HTML5 Games: Novice to Ninja witten by Earle Castledine and published by SitePoint.
The history has come full circle - I was invited to become a judge in js1k, the same competition I was partly inspired by when creating my own, js13kGames.
The Gamedev.js YouTube channel reached 100 subscribers, so I was able to finally change the channel's url to a memorable one instead of a random string, and the Gamedev.js Weekly newsletter reached 200 issues, so I decided it's a good excuse to do a little review of other Gamedev.js-related numbers.
We've decided to extend the deadline for submissions to the AirConsole HTML5 Game Contest 2016 - you have more than two weeks left to send in your game.
There's a game development competition I'm (co-)organizing and it's not js13kGames. The AirConsole team wanted to get involved in the HTML5 gamedev community and I'm helping them with that.
It's insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like 'recently' was almost two years ago!
I've started Gamedev.js Weekly half a year ago and now, when it reached 2000 subscribers I decided to move it to its own domain and polish the design a bit.
So here it is: HTML5 Game Development Insights book printed by Apress was published a few days ago and is already available at Amazon. I wrote only one chapter, but still it's the first printed material with me as an author, so I'm super happy about that.