The last couple of months were tough, to say the least. They forced some changes in the plan I had for gamedev-related projects in 2020. The good thing is, given the diversification of our activities around Enclave Games, it shouldn't be that bad, although still an unpleasant shift in focus.
Even though the pandemic is in full swing, there are still some options for online meetups or conferences. And since I gave one talk recently, it would be cool to keep the tradition of posting trip reports afterwards, even though I haven't travelled anywhere.
After going through the Grant for the Web blog posts a few times looking for details of a few grantees I realized I'm missing a list of all the creators awarded with a grant in one place, and since I couldn't find anything, I decided... to do one myself.
This is big news: Enclave Games was awarded with the Grant for the Web, and we'll be focusing on Web Monetization in at least the next half a year. Read on if you're curious how it all happened.
It took me a few good years to actually do it, but it's high time to update the website and change the blogging platform. This time though I've decided to make an extra effort and convert all the blog posts, so I won't start from scratch.
I still don't know how exacly I ended up tech reviewing the book with C++ code in it, but this somehow happened, and I'm happy I was able to add another new 'first-time' item to my technical experience.
May was a tough month, with some work done, although I hoped more will be accomplished by the end of it. Still, things moved forward a bit further, so overall it wasn't that bad.
Even though I haven't planned any virtual talks for online events, I did it anyway. I've got the opportunity to briefly explain Web Monetization to my fellow Tech Speakers, which I happily taken.
The first edition of the online Gamedev.js Jam ended about a week ago, so it's time for a recap. Long story short: it went well, even better than I expected!