4Everland interview about js13kGames
I was interviewed by 4Everland, one of the js13kGames 2021 partners who joined the brand new Decentralized category in the competition this year.
I was interviewed by 4Everland, one of the js13kGames 2021 partners who joined the brand new Decentralized category in the competition this year.
Our latest bi-monthly W3C Games Community Group meetup was held online on November 30th, and this time we had the author of Roadroller (the js13kGames 2021 hit), Kang Seonghoon, talk about his heavyweight JavaScript packer.
I had the pleasure of joining a panel discussion titled Moving from Web 2 to Web 3 games that was held during the online GamesBeat Summit Next conference on November 9-10 2021.
I wasn't planning much for October, but ended up with a whole lot of online events I've attended and actively participated in over the past month.
I'm honored to be listed among the fine folks of the GitHub Stars program, which gathers shining individuals from the world’s largest open source community, though I still think I got mistaken for someone else.
After June's meetup about Godot, Coil, and Pixi we've gathered online for the September one to talk about GDevelop with Florian Rival and Clément Pasteau.
The js13kGames competition is my most successful project - I have so many ideas for it to grow in the next couple of years, yet I struggle to run it again and again on the current platform.
August 13th is a special date for me tenth time in a row, since it is the day when the js13kGames competition starts. This year, like previously, we've gathered online at the kick-off meetup.
A two-day event all about the Web Monetization API was held online on July 28-29th, wih the showcase of monetized projects during the first day, and discussions during the second. Yup, I talked about our Grant project.
Second public Call for Proposals for the Grant for the Web program is now open! The first one was announced more than a year ago, in May 2020, and the program evolved since then bringing many interesting Web Monetization experiments to life.
The very first Grant for the Web program community call was happening last week, on Thursday June 24th, and I was lucky enough to be presenting about our very own project that we completed recently.
This time during our bi-monthly W3C Games Community Group meetup that happened June 22nd we had three presentations: Godot's and Pixi's history and future, and an update from Coil about the upcoming Web Monetization Workshop and the Rafiki project.
Something I was hoping and waiting for - Richard Davey, the author of Phaser, is currently working on the fourth version of the framework full time.
This is going to be a weird (but not sponsored!) blog post where I brag about a whole lot of cool swag I got from one particular company, and almost all because of one perticular person, so I'd like to officially thank him for that.
Another bi-monthly online meetup of the W3C Games Community Group happened a few days ago, on April 15th, and this time two main presentation topics revolved around Unity and WebCodecs.
Second cohort of the Kernel program, first one game-themed, ended up already, so it's time to summarize all the sessions that we had over those past few weeks.
A few days ago, on Thursday March 4th, I've joined a session about the Diverse Game Developers Fund (started by IGDA Foundation and supported by the Grant for the Web program) at the Indie Game Business online conference.
After gathering at TPAC in October, deciding to do that bi-monthly and having a dedicated meetup in December, we had another W3C Games Community Group online meetup that happened earlier this week, on Tuesday February 9th.