Google Campus in Warsaw was the place I visited a few times recently, and every single time with a slightly different role and approach, although all of them related to game development.
I don't always publish blog posts about random things, but when I do, I really mean them. Plus I needed to show you a very cool addition to my sticker collection.
Exactly two weeks ago, on October 26th, I've visited Yggdrasil's office in Kraków to represent Gamedev.js initiative and give a talk about mixing up realities using Progressive Web Apps and board games.
You know the saying that the grass is greener on the other side of the wall? We often envy something we don't have while not acknowledging things we already achieved and taking them for granted. Others may have what we seek, but are tired of things we are looking for.
This month's report will be similar to the one from June - I had a longer trip, then returned and gave WebVR talk in Warsaw, while doing js13kGames preparations.
Just a few days after my trip to JSCamp in Barcelona I was back in Warsaw giving a WebVR talk at the Front Club Open #4 meetup - a very similar situation to previous month's doublet with All Hands in San Francisco and then Fire Talk #11 about WebVR in Warsaw.
June went through really quick because of the All Hands - first the preparations, then the actual week in San Francisco, and then the next one recovering from jetlag, and another catching up on emails and stuff.
I know the World Cup in Russia is closer to the end than the beginning, but given how much lag I have with some of my projects, I'm just happy I was able to post this before the final match. Waiting four years for the next World Cup would definitely not be a good call.
I was invited recently to the global gathering of all the Mozilla's employees and selected volunteers, second time in a row after the All Hands in Austin last December - this time it happened in San Francisco between June 11th and 15th.
I'm getting back to the 'tradition' of publishing monthly reposts three weeks late. This time the usual structure of the report will be a little different than the usual with a focus on the 'Other' section.
Usually most of my projects wait many months (if not years) in limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time something happens and the item from the top is magically launched.
It's been a few months since I started working on the Progressive Web Apps series of articles for MDN Web Docs, it was way longer when I wanted to actually start doing that but didn't have the time, yet the story finally have a happy ending.
Today's blog post is less serious than the usual ones - it's going to be about our new employee. It took me a few months to finalize this transfer, but I'm happy to announce the Enclave Games crew got bigger: we have Barbie on our side.
It seems the last few months were quite intense - either because of various events, or me finally getting back at writing. April wasn't different from that too.
After the three meetups: #1: intro to WebGL and WebVR, #2: A-Frame and React VR and #3: from the trenches we met last weekend and had a workshop learning how to build WebVR games.
I was invited to travel to Kraków and give a talk at the TechKlub meetup on April 4th - theme of this edition of the meetup was... games, obviously. I probably wouldn't write about it otherwise.
March was a busy month - I've finally finished writing the Progressive Web Apps articles and gave a few talks, mostly lessons learned from the js13kGames competition.
Here's to another year of me speaking at the Warsaw IT Days - this time it happened on March 27th, at the usual place: Warsaw University of Technology.
I'm happy to announce the book I was helping technically review is finally finished and available to be bought - HTML5 Games: Novice to Ninja witten by Earle Castledine and published by SitePoint.
Last week, on March 14th, I went from Warsaw to Katowice for the joint event between Meet.js and Gamedev.js, a meetup we organized together - not the first one, and definitely not the last.
Finally, a not delayed Monthly Report. February was ok-ish given what were the plans - I haven't worked on any of the gamedev projects, but I did wrote a few articles and attended some events.
I was invited to be a mentor at the Edukaton, a hackathon that was aiming to teach how not to get scammed - it was held on February 16th-18th in Warsaw.
I'm not sure if it's possible to go even deeper, but during the last weekend of January 2018 there was an event inside an event, that was part of the bigger event.
The history has come full circle - I was invited to become a judge in js1k, the same competition I was partly inspired by when creating my own, js13kGames.
The submission deadline for the js13kGames 2017 competition was September 13th, but it took almost half a year to finish that edition and be able to write a post mortem.
Let's look at the js13kGames 2017 competition from the perspective of those few months that already passed, see why this one was special, and why it have to change.
New year started some time ago already, so let's look back at the past twelve months and see what happened, good or bad. If you want to have a good laugh be sure to check my predictions and plans from 2015 and 2016 - some of them crashed into a wall pretty hard.