I wrote a guest blog post for the JS Kongress conference (where I’ll be running a workshop on how to build HTML5 games with Phaser) about the current state of HTML5 game development in 2016, or at least my point of view on the given topic.
I wanted to give you an overview of what’s happening right now, how it changed compared to the problems developers had a few years ago, what are the popular tools and libraries in a day to day HTML5 game development, and what might be the next big thing in the future - if you’re interested, just check the article here and let me know your thoughts in the comments.