Most of the month was taken over by js13kGames, obviously – sending more emails, accepting the entries and overall competition management. I also had the chance to run a gamedev workshop on another continent.
Wizard Quest is waiting for some free time to fix the remaining bugs. One is pretty bad and hard to pinpoint, but it have to be fixed before release, so I may spend some time on that alone. I also finished the Breakout game created with Phaser for the workshop in Brazil.
BrazilJS recap with stories and photos from my trip to South America. Plus the blog post about the start of the js13kGames competition. Also, the Gamedev Phaser Content Kit was finally completed and the Phaser workshop and gamedev tutorials published.
Continuing with js13kGames, especially around September 12th-13th when 80% of the entries will be submitted. Also the rest of the month to follow up with winners, prizes, printing, shipping and everything else.