I've open sourced the Enclave Phaser Template a few days ago while working on the new version of Captain Rogers, and realized that Enclave Games already have a few open source projects, so it would be cool to list them all on one page.
I've created and open sourced Enclave Games' starter template for building HTML5 games with Phaser and I hope you can use it in your next gamedev project.
It's insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like 'recently' was almost two years ago!
The Device Lab website launched a few months ago, but the Lab itself appeared on the OpenDeviceLab.com map very recently. It's still 'one of many' projects that I run with no fixed headquarters and an uncertain future, but it already tries to serve its purpose.
It was my second visit to MozFest - the first time was two years ago at MozFest 2013 and I was amazed by the specific festival atmosphere. That's why I decided to go this year too, but this time with a different session.
I haven't released any new games in a very long time, because I focused on a variety of other gamedev projects even more than usual. There are finally some good news though - more work on Wizard Quest 'in the meantime' and the newest game, Caveman Grru.
After what would seem an eternity the Falsy Values conference has returned. The first edition was held in 2011 and then the Front-Trends conference took over. This year we finally had both in a single year - with Front-Trends in May and Falsy Values in October.
As expected, September was full of work on the js13kGames competition. I was able to travel a little bit in the meantime, but it wasn't much - I visited Lublin and Berlin.
After my talk at the meet.js Lublin about the Gamepad API last month I decided to try something new. I wanted to give a talk about WebVR for some time now, but didn't want to start without the proper setup. It ended up exactly how I wanted to avoid it: I gave a talk without the working device.
I had the pleasure to go once again to Reject.js conference after two years when I talked about Firefox OS and HTML5 games, but this time in a totally different role - as someone taking care of the WebVR and Games setup in the Mozilla lounge. My stay was expanded to JSConf.eu conference too.
This is a quick note on a small change I made to make my life a little bit easier. I've moved from Octopress on Enclave Games to my personal WordPress here as I write those two myself anyway.
Most of the month was taken over by js13kGames, obviously – sending more emails, accepting the entries and overall competition management. I also had the chance to run a gamedev workshop on another continent.
My first ever trip to South America lasted a week and ended a few days ago - thanks to Mozilla I was visiting Porto Alegre for BrazilJS, the biggest JavaScript conference in the world. Theme for this year was the ninetees (with Power Rangers and Back to the Future) as JavaScript just turned 20 years old, and all the breaks were filled with metal music.
I spent most of the month sending tons of emails to find judges, organize prizes and sponsors for the upcoming fourth edition of the js13kGames competition.
I had the chance to go for my first work week with Mozilla - I was invited by the Developer Relations team (Technical Evangelism in particular) and spent a week from June 22nd till 27th in Whistler, Canada. It was a huge event with all the Mozilla employees and a bunch of lucky volunteers.
Not much gamedev related work happened in June as I spent the first week of the month on vacations (first time in 3 years!) and the last one attending the Mozilla work week in Canada.
There was a Front-Trends conference three weeks ago which I attended - it was happening in Warsaw where I live and I was at all the previous editions, so I couldn't miss it also this time.
Since the last report from March (posted in the middle of April) I’ve focused on the Technical Evangelism activities with the Wizard Quest bugfixing in the meantime. I hope both projects will make me happy eventually.
I've visited Siedlce for the second year in a row giving talk about HTML5 games and Firefox OS. The technology is still considered new when it comes to making games, but more and more people learn that it's not only for building simple websites anymore.
February was quite different from what I was planning to do, and that’s good. Instead of putting more and more pressure on finishing Wizard Quest, I decided to finish some client work. Due to various reasons there was little to none of that, so I was able to spend a whole lot of time working on my game.
Monthly report for the first month of 2015, January, is here. There’s more to be documented than in December, but the budget is still “behind the schedule”, to say it softly. My main priority right now is to finish, close and monetize two cilent projects “I’m working on” for far too long already.
We’ve attended the Poznan Game Jam last weekend, part of the Global Game Jam happening all over the world, and created a mini game called Postmen of the Galaxy which you can play online. The prototype for something bigger that we’re planning to finish later on was created using Phaser.
Many major cities in the world hosted Global Game Jam this past weekend. I was at the Poznań Game Jam promoting HTML5 and JavaScript as the technology of choice to create the games, along with Firefox OS as the perfect mobile platform for the job.
Let’s write something different than a monthly report this time. The game Hungry Fridge was redesigned, so you can enjoy the new graphics with the same gameplay – let’s see how it went.