One Game a Month
There's a great idea from McFunkypants for the new year's resolution from which everybody can benefit - One Game a Month. The rules are simple - build 12 games during 12 months of 2013.
There's a great idea from McFunkypants for the new year's resolution from which everybody can benefit - One Game a Month. The rules are simple - build 12 games during 12 months of 2013.
After the few years of doing HTML5 game development as a hobby it's time to go half-official. Half, because it's not a company (yet), but I want to start building the brand. There is only a splash screen on the official page, but I hope it will change in time. The first Enclave Games' game will be the Wizard Quest created with an awesome help from BlackMoon Design.
Website of the onGameStart US conference is online and it's awesome. Yet again you can play your way through all the information, for example meet the speakers in the game. Remember to visit the site using WebGL-enabled browser to enjoy the full potential of the technology.
If you're an HTML5 game developer that have a lot of free time, want to win something and participate with others then there's a couple of interesting competitions going on right now or in the near future. Let's have a look at what's going on.
The video of my talk from the onGameStart 2012 conference about the js13kGames competition is already online, so you can watch it if you like. I'm still a newbie when it comes to public speaking, but I'm trying as much as I can, so please be forgiving. Now, go check it out!
During the onGameStart 2012 conference in Warsaw this September I've met Robert Podgórski, the boss of the BlackMoon Design studio specialized in the pixel art. They are awesome and we figured out that we can try and make a simple HTML5 game to see if the collaboration will be successful. That is how the Wizard Quest HTML5 game idea was born.
The js13kGames competition ended, winners have been announced, so it's high time to wrap it up and summarize all the things. It was a lot of work, way more than I anticipated, but at the end I think it succeeded and I'm quite happy about the results.
The second edition of the first ever fully HTML5 games conference - onGameStart - has just ended. It was a great experience and I'm happy I was part of it. Thanks to Michał I had the chance to speak about the js13kGames competition which ended just a few days ago.
Yeah, this one will be dedicated to my ego. I'm happy to say that I've been interviewed the first time ever (if you don't count the video interview at Front-Trends 2012, which didn't make it to the final cut because I was so nervous that I said some total crap). The quick question and answer interview with Craig Grannell about the js13kGames competition was made through e-mail and almost immediately posted on .net Magazine's website.
There's only three weeks left to the onGameStart 2012 conference and some info about the venue, agenda and a party was released. My speaking at the conference was also confirmed - I'll give a talk about the js13kGames competition.
Now when the competition started let's sit and look back at what just happened and why I didn't mention about it earlier.
This month's Mozilla Dev Derby are all about 'no JavaScript', so the pure CSS game was my obvious choice. I thought it will be cool to take my existing game and recreate it, so I picked onSpaceStart (which was promoting onGameStart HTML5 conference in 2011) and created simple CSS version of it.
Here's the news for you, quick and dirty: the sale has just begun and all of you awesome HTML5 game developers can buy yourself a ticket for the first and the best HTML5 game dev conference in the world: onGameStart 2012!
LXJS is a two-day conference in Lisbon, Portugal. The event will take place on the 28th and 29th of September and will feature some of the best and brightest JavaScript minds, both from front-end and server-side, including mobile development.
As usual when I publish the list of the winners I just want to edit my original post with the contest, but this time I'll make an exception. All because of the one answer that just get beyond my 'amaze me' statement. It's just a pure essence of the contest and the idea behind the conference.
I made a small promise at the end of the previous post and now I can reveal the secret: thanks to Michał Budzyński, event organizer, you'll have the very first chance of getting the ticket for upcoming onGameStart 2012 conference! That's right, you can't buy the tickets yet (although it will be possible very soon), you don't know the price, but you can get one already!
It's official and it's already waiting for you to come along and play! The new website for a second edition of the first ever and definitely the best HTML5 games conference in the world is online. What's so special about it? Well, the whole website is... a game!
The conference is over and I'm missing it already - it was a blast, continuous party with amazing people! I even forgot about some of the talks, because I was partying and talking with so many amazing people, both speakers and attendees. Everybody that I saw speaking or writing about the event was expressing positive impressions. Can't wait for 2013!
There's only a couple of days left till the Front-Trends 2012 conference start and the tickets are already sold out. Don't worry, I've got one left just for you - the only requirement to get it is to play Front-Face, another game from the growing collection of my HTML5 games promoting front-end and JavaScript events in Poland. Let's see what's this game about and how to win the ticket!
First edition of Web-5 conference will take place in Béziers, France on 4-6 April 2012. If you wanna taste the red wine, feel the warm sun on your skin and listen to some great speakers talking about HTML5, JavaScript and other Open Web technologies, then Web-5 is just for you!
There's a lot of HTML5 game engines in the wild, most of them created in the last couple of months. Everyone can find something to suit their needs, doesn't matter if they have strong programming skills or just want to drag some pictures on the scene and 'make first game'. Despite huge choice options, it's not that easy to find the perfect one. Let's see why I think you should check out ImpactJS, as it's for sure one of the best HTML5 game engines you can find.
I was thinking about starting a blog in english for a couple of months, and I finally got myself kicked in the butt lately, so here it is! I'm not going to abandon my front-end blog written in polish, but I'll try to separate some topics here and there.