After the three meetups: #1: intro to WebGL and WebVR, #2: A-Frame and React VR and #3: from the trenches we met last weekend and had a workshop learning how to build WebVR games.
May was a busy month for all kinds of Gamedev.js events in Warsaw - from a workshop, through hackathon, to a special edition of the meetup.
We had a very busy weekend a week ago - during Gamedev.js Weekend we've organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
I was invited by Maciej Matyka to visit his students at the University of Wrocław on March 30th and introduce my workshop about building HTML5 games with Phaser.
As you can imagine in December I wasn't too active because of the inevitable Christmas time - I mostly focused on answering emails to not be swamped by them too much.
After selling all 20 tickets for the first workshop in less than 24 hours, it was more than obvious that the second one is going to happen really soon.
I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.
It's not that Gamedev.js workshop #1 was my debut in a role of the workshop lead - I did run one at Mozilla Festival in 2013 and the other at BrazilJS in 2015 - but it was the first one in Poland and at the same time the first one ever organized by me. I wanted to do it for the past few years already, but it's better late than never.
I wrote a guest blog post for the JS Kongress conference (where I'll be running a workshop on how to build HTML5 games with Phaser) about the current state of HTML5 game development in 2016, or at least my point of view on the given topic.
If you'd like to learn how to build HTML5 games with Phaser and will be in Munich at the end of November, then I'd like to invite you to my workshop at the JS Kongress conference.