I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.
I decided to close as many active projects as possible in March. Unfortunately I wasn’t able to close them all, only a few, but I can still focus on that in April. Let’s see how the March report look like:
I decided to have a monthly reports about all the Enclave-related activities. It won’t be an income report as this aspect is still a work-in-progress – I mean, most of my projects are free, open sourced and targeted to deliver value to the community, but I’ll have to work on making money out of it somehow. Anyway, here’s what happened in February:
As you may already figured out I'm lately more into HTML5 mobile games rather than front-end development. That's why Enclave Games was born - it is an Indie Game Development studio focused on mobile HTML5 games. It's one-man-army for now, I'll focus on mobile HTML5 games for some time and see what happens.
The Few is an upcoming game from the famous Blackmoon Design - they've prepared graphic designs for onGameStart, Wizard Quest and many more. They're now working on an impressive project - one will have a chance to lead the Royal Air Force pilots in this RTS game during the World War II in the Battle of Britain.
There's a great idea from McFunkypants for the new year's resolution from which everybody can benefit - One Game a Month. The rules are simple - build 12 games during 12 months of 2013.
After the few years of doing HTML5 game development as a hobby it's time to go half-official. Half, because it's not a company (yet), but I want to start building the brand. There is only a splash screen on the official page, but I hope it will change in time. The first Enclave Games' game will be the Wizard Quest created with an awesome help from BlackMoon Design.
During the onGameStart 2012 conference in Warsaw this September I've met Robert Podgórski, the boss of the BlackMoon Design studio specialized in the pixel art. They are awesome and we figured out that we can try and make a simple HTML5 game to see if the collaboration will be successful. That is how the Wizard Quest HTML5 game idea was born.