The last couple of months were tough, to say the least. They forced some changes in the plan I had for gamedev-related projects in 2020. The good thing is, given the diversification of our activities around Enclave Games, it shouldn't be that bad, although still an unpleasant shift in focus.
This is big news: Enclave Games was awarded with the Grant for the Web, and we'll be focusing on Web Monetization in at least the next half a year. Read on if you're curious how it all happened.
Something I have planned for a few years already finally got launched. Because of the global Covid-19 situation, I got the final motivational push to actually do it this year, but interestingly enough, it also made the start date delayed by a month or two.
Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.
I was lucky enough to be asked by Loup Design handling the Grant for the Web fund for Coil to showcase Web Monetized games at the Mozilla Festival's arcade booth - we were showing both Enclave Games creations and js13kGames entries from the Web Monetization category, and tossed in a WebXR game as it's always fun to play VR games at such events.
A few days ago, on Tuesday October 15th we had our thirteenth Gamedev.js Warsaw meetup, and so a special edition dedicated to js13kGames 2019 was held that day.
I'm lucky enough to be part of the Mozilla Tech Speakers program since the very beginning and it's great to see how it grew over the years, and that there are so many super smart and talented people around the world participating. This year's opportunity to meet some of them in person happened in Amsterdam this past weekend, on September 28-29th 2019.
Js13kGames 2019 started on August 13th. Well, that's mostly it for this month, so…
Another year, another js13kGames. Even though last few months were mostly about the preparations of the new backend, we're still using the same one, with minor modifications, running since 2013. There are some good news though.