We’ve attended the Poznan Game Jam last weekend, part of the Global Game Jam happening all over the world, and created a mini game called Postmen of the Galaxy which you can play online. The prototype for something bigger that we’re planning to finish later on was created using Phaser.
Let’s write something different than a monthly report this time. The game Hungry Fridge was redesigned, so you can enjoy the new graphics with the same gameplay – let’s see how it went.
December report will be short as Christmas practically took over half of the month.
The whole month was focused on the client work, closing the js13kGames competition and speaking at the conferences. It was a tough month – a lot of work and bug fixing, but nothing solid to show, almost no earnings and there are still so many things left to do.
It’s time for the next Monthly Report, this time for July. Without any delays, let’s see what happened during that month.
The story behind Full Immersion is way shorter than those about Monser Wants Candy and Hungry Fridge, but I think it’s still worth writing a word or two.
It’s time for another monthly report – this time for June. I’m quite happy with that month as I finished some of the projects I was working on for way too long.
I wanted to complete a full year with One Game a Month challenge, but I failed miserably in January, so I’m just trying to finish some of the games I started half a year ago or so. The last time it was Monser Wants Candy – started in October 2013, finished in July 2014. Now’s the time for Hungry Fridge – started in November 2013, finished… right now.
I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.