The next, fourth edition of the js13kGames competition just started - you have a whole month to create an HTML5 game in only 13 kilobytes.
I spent most of the month sending tons of emails to find judges, organize prizes and sponsors for the upcoming fourth edition of the js13kGames competition.
Not much gamedev related work happened in June as I spent the first week of the month on vacations (first time in 3 years!) and the last one attending the Mozilla work week in Canada.
Since the last report from March (posted in the middle of April) I’ve focused on the Technical Evangelism activities with the Wizard Quest bugfixing in the meantime. I hope both projects will make me happy eventually.
With a major delay, but here it is – monthly report for March. It’s quite short, boring and a little bit pessimistic.
February was quite different from what I was planning to do, and that’s good. Instead of putting more and more pressure on finishing Wizard Quest, I decided to finish some client work. Due to various reasons there was little to none of that, so I was able to spend a whole lot of time working on my game.
We’ve attended the Poznan Game Jam last weekend, part of the Global Game Jam happening all over the world, and created a mini game called Postmen of the Galaxy which you can play online. The prototype for something bigger that we’re planning to finish later on was created using Phaser.
Let’s write something different than a monthly report this time. The game Hungry Fridge was redesigned, so you can enjoy the new graphics with the same gameplay – let’s see how it went.
December report will be short as Christmas practically took over half of the month.
The whole month was focused on the client work, closing the js13kGames competition and speaking at the conferences. It was a tough month – a lot of work and bug fixing, but nothing solid to show, almost no earnings and there are still so many things left to do.