After what would seem an eternity the Falsy Values conference has returned. The first edition was held in 2011 and then the Front-Trends conference took over. This year we finally had both in a single year - with Front-Trends in May and Falsy Values in October.
As expected, September was full of work on the js13kGames competition. I was able to travel a little bit in the meantime, but it wasn't much - I visited Lublin and Berlin.
Most of the month was taken over by js13kGames, obviously – sending more emails, accepting the entries and overall competition management. I also had the chance to run a gamedev workshop on another continent.
The next, fourth edition of the js13kGames competition just started - you have a whole month to create an HTML5 game in only 13 kilobytes.
I spent most of the month sending tons of emails to find judges, organize prizes and sponsors for the upcoming fourth edition of the js13kGames competition.
Not much gamedev related work happened in June as I spent the first week of the month on vacations (first time in 3 years!) and the last one attending the Mozilla work week in Canada.
Since the last report from March (posted in the middle of April) I’ve focused on the Technical Evangelism activities with the Wizard Quest bugfixing in the meantime. I hope both projects will make me happy eventually.
With a major delay, but here it is – monthly report for March. It’s quite short, boring and a little bit pessimistic.
February was quite different from what I was planning to do, and that’s good. Instead of putting more and more pressure on finishing Wizard Quest, I decided to finish some client work. Due to various reasons there was little to none of that, so I was able to spend a whole lot of time working on my game.