I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain - here's the story.
It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She's young, but I know she'll be a great addition in the future.
March 20th 2016 was the release date of my biggest project yet - Kasia Mazur. All she's interested in right now is crying, sleeping and pooping, but in the near future she'll be our Creative Director, Event Coordinator and probably also a QA Tester in the Enclave Games family.
The past 2015 year was moderately good for me and for Enclave Games. Check out the article if you're interested in what happened over the last 12 months and what are the plans for the future.
It's official, so I can share the good news: brand new Panasonic TVs running Firefox OS that are showed at the CES 2016, one of the biggest electronic shows on Earth happening right now in Las Vegas, will have Captain Rogers 2 as one of the demo applications!
It's this time of the month again - let's see if Christmas got in the way of doing some cool gamedev stuff in December.
I've open sourced the Enclave Phaser Template a few days ago while working on the new version of Captain Rogers, and realized that Enclave Games already have a few open source projects, so it would be cool to list them all on one page.
I've created and open sourced Enclave Games' starter template for building HTML5 games with Phaser and I hope you can use it in your next gamedev project.
I spent November writing gamedev articles for MDN, demoing WebVR in London and realizing I finished a game some time ago already.