We had our third monthly Gamedev.js meetup in Warsaw on Wednesday, March 22nd - it went even better than expected.
February was a little bit crazy - we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn't work.
I've teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.
The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.
I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.
Last month I had the pleasure of visiting Munich, giving a talk to five hundred people and running a workshop about how to build games with Phaser at the JS Kongress conference.
It's not that Gamedev.js workshop #1 was my debut in a role of the workshop lead - I did run one at Mozilla Festival in 2013 and the other at BrazilJS in 2015 - but it was the first one in Poland and at the same time the first one ever organized by me. I wanted to do it for the past few years already, but it's better late than never.
I did a quick gamedev project for The Digitals - it was a Scooby-Do themed game that was promoting Dr. Gerard's new snacks.
I wrote a guest blog post for the JS Kongress conference (where I'll be running a workshop on how to build HTML5 games with Phaser) about the current state of HTML5 game development in 2016, or at least my point of view on the given topic.
If you'd like to learn how to build HTML5 games with Phaser and will be in Munich at the end of November, then I'd like to invite you to my workshop at the JS Kongress conference.