March was all about me trying to start learning Phaser 3 to update Enclave Phaser Template and planning Gamedev.js activities at the Warsaw IT Days. First one didn't work well, but at least the second one went better.
Not much to tell, given the previous report was written less than two weeks ago. After a few months of trials and tribulations I've managed to sort stuff on my laptop and complete a full backup, including a total reinstall of the operating system from scratch.
Last month of 2018 was rather quiet, as you'd expect - not much had happened in the first half, and the second was taken over by Christmas.
I don't always publish blog posts about random things, but when I do, I really mean them. Plus I needed to show you a very cool addition to my sticker collection.
I rarely do client work, but if a friend is recommending someone, I can at least talk about the details. It worked a year ago with Scooby-Do, and also this time with KFC.
After having the Mozilla Developer Roadshow in May, the Gamedev.js meetups returned to the regular place, Crux. During the sixth meetup happening in June we had something brand new - Gamedev.js Showcase, a way to show your games to the rest of the community.
May was a busy month for all kinds of Gamedev.js events in Warsaw - from a workshop, through hackathon, to a special edition of the meetup.
We had a very busy weekend a week ago - during Gamedev.js Weekend we've organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
Apart from the massive jet lag after GDC we are still being constantly sick, which is starting to get annoying. I haven't counted my productive hours in March as it would be too depressing to know.