Last week, on Tuesday October 20th, we had a W3C Games Community Group meeting at TPAC 2020 that was held online, and I was talking about Web Monetization in HTML5 games.
I was so happy to see the projects I was rooting for in the first Grant for the Web open Call for Proposals were accepted and announced.
Coil website just got its Explore page refreshed to help discover and support Web Monetized creators, which was announced via their newsletter. The Gaming section include a few interesting links.
If you haven't noticed, a new portal from Google launched more than a month ago - it's called GameSnacks, and focuses on delivering fast casual gaming experiences.
First month of the year was rather slow when it comes to the number of completed Enclave Games related tasks, mainly because I was sick most of the time. There's still a few interesting things to mention though.
Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.
For the very first time since 2010 I was able to finally mix two of my passions: building web games and playing Neuroshima Hex.
This month's report is mostly about updating Enclave Phaser Template and the trip to London to give a WebXR talk at the FullStack conference.
Finally, after way longer than I wanted or expected, the Enclave Phaser Template was updated from Phaser version 2.6.2 to the currently latest version 3.18.1.