June went through really quick because of the All Hands - first the preparations, then the actual week in San Francisco, and then the next one recovering from jetlag, and another catching up on emails and stuff.
A few days after returning from All Hands in San Francisco I gave a talk about WebVR with A-Frame at the local, Warsaw meetup.
I was invited by the Mozilla's Developer Relations team to help with their presence at the Game Developers Conference and related events happening in San Francisco.
The Device Lab website launched a few months ago, but the Lab itself appeared on the OpenDeviceLab.com map very recently. It's still 'one of many' projects that I run with no fixed headquarters and an uncertain future, but it already tries to serve its purpose.
As expected, September was full of work on the js13kGames competition. I was able to travel a little bit in the meantime, but it wasn't much - I visited Lublin and Berlin.
After my talk at the meet.js Lublin about the Gamepad API last month I decided to try something new. I wanted to give a talk about WebVR for some time now, but didn't want to start without the proper setup. It ended up exactly how I wanted to avoid it: I gave a talk without the working device.
I had the pleasure to go once again to Reject.js conference after two years when I talked about Firefox OS and HTML5 games, but this time in a totally different role - as someone taking care of the WebVR and Games setup in the Mozilla lounge. My stay was expanded to JSConf.eu conference too.