After the successful visit at the ZTG Gamedev Convention I travelled to Budapest in Hungary to give two talks in one day at the Hungarian Web Conference. I was welcomed by the local community and enjoyed my time there.
The whole month passed so quickly, almost everything revolved around the js13kGames competition with which I still have a lot to do – print and ship the t-shirts, manage all the prizes etc. Here’s the detailed break-down of my work during September:
Most of the August activities revolved around the js13kGames competition. There was so much to be done and I’m not fully happy with the results. I didn’t have time to complete all of the plans I had, but overall I’m amazed by the growing community around the compo.
It’s time for another monthly report – this time for June. I’m quite happy with that month as I finished some of the projects I was working on for way too long.
I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.
I’ve finally published my third game created with Robert, Monster Wants Candy. As usual, he came with the story and graphic design and I have coded everything up.
I decided to close as many active projects as possible in March. Unfortunately I wasn’t able to close them all, only a few, but I can still focus on that in April. Let’s see how the March report look like:
Thanks to Mozilla I will be going to the Mobile World Congress (that will be held on February 24-27 in Barcelona) to demo our HTML5 game Captain Rogers on the Firefox OS devices. You can meet me at the Mozilla Press Event just before the start and then at the Mozilla exhibition booth through the conference.
The Mozilla Festival in which I participated was held during October 25th-27th last year, but I was quite busy lately and didn't have time to post on this blog regularly. I'm still amazed by the event, so decided to write it down even though it was more than 3 months ago.
After my talk at the RejectJS conference about Firefox OS and HTML5 games in which I showed Captain Rogers being ported to the Mozilla mobile operating system I thought I'll spend the rest of the month being an attendee at onGameStart and chill out with my friends. But in the meantime there was another event on the way.