It was a game development hackathon that happened on September 24th at CVSR College of Engineering in Hyderabad, India and was organized by Harsha Bandaru - Mozilla Representative in that area.
We have 127 success stories this year - that's the number of entries submitted in 2016. Finishing a game is not an easy task, even more with given constraints of size and time, that's why I appreciate every single one submitted for the js13kGames competition.
After the incredible trip to Iceland for the first JSConf there I had a week to prepare myself for the next journey, this time a lot closer - to Berlin.
I've attended JSConf Iceland 2016 that happened on August 25-26th in Reykjavik. I've decided to write a longer-than-usual summary of the event in the form of a trip report.
It's the fifth edition of the yearly, month-long online competition for HTML5 game developers, and I hope it will keep the tradition of being bigger and better than the previous ones.
Wizard Quest is completed! I also flew to London for the Mozilla All Hands, and spent some time preparing the js13kGames 2016 competition.
I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain - here's the story.
It was the first Mozilla Work Week happening outside of the USA, and it was in Europe - London, England to be exact. Interestingly enough it took place a week before BREXIT.
May was a relatively positive month even though I wasn't able to finish any new game. I did a little bit of coding, writing and conference attending.
I've worked on a TV game, traveled to Singapore and wrote an article for MDN Games - January was a good month.