Our fourth meetup was organized a few days ago - we met at the same place as usual on Thursday, April 20th. The talks we had were quite original this time.
We had our third monthly Gamedev.js meetup in Warsaw on Wednesday, March 22nd - it went even better than expected.
I was invited by the Mozilla's Developer Relations team to help with their presence at the Game Developers Conference and related events happening in San Francisco.
Our second Gamedev.js meetup was moved to the new location - Hoża 51, and we liked it so much that we're gonna stay there for longer.
We've started monthly Gamedev.js meetups in Warsaw - it's a great opportunity to gather local HTML5 game development community in one place.
It's not that Gamedev.js workshop #1 was my debut in a role of the workshop lead - I did run one at Mozilla Festival in 2013 and the other at BrazilJS in 2015 - but it was the first one in Poland and at the same time the first one ever organized by me. I wanted to do it for the past few years already, but it's better late than never.
I've spent most of October writing blog posts documenting September activities (be sure to check September's Report), and mostly just catching up on emails and projects.
The fifth edition of the js13kGames competition ended a month ago already, winners were announced, but I'm still getting all the things sorted, including the prizes and t-shirts. In the meantime, here's something about the winning entry.
I've just completed writing another quite big update for MDN Games - this time about implementing controls in HTML5 games using Captain Rogers: Battle at Andromeda demo as a case study and explained the source code of the pure JavaScript demo in detail.
September was a busy month, even more busy than August - you can tell by looking at how many posts were published between those two reports: exactly six.