The whole month was focused on the client work, closing the js13kGames competition and speaking at the conferences. It was a tough month – a lot of work and bug fixing, but nothing solid to show, almost no earnings and there are still so many things left to do.
The whole month passed so quickly, almost everything revolved around the js13kGames competition with which I still have a lot to do – print and ship the t-shirts, manage all the prizes etc. Here’s the detailed break-down of my work during September:
Most of the August activities revolved around the js13kGames competition. There was so much to be done and I’m not fully happy with the results. I didn’t have time to complete all of the plans I had, but overall I’m amazed by the growing community around the compo.
It’s time for the next Monthly Report, this time for July. Without any delays, let’s see what happened during that month.
It’s time for another monthly report – this time for June. I’m quite happy with that month as I finished some of the projects I was working on for way too long.
I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.
It’s the beginning of May so it’s time for the next monthly report – April. I still think I’m developing games way too slow, but I’m trying to work on that.
I decided to close as many active projects as possible in March. Unfortunately I wasn’t able to close them all, only a few, but I can still focus on that in April. Let’s see how the March report look like:
I decided to have a monthly reports about all the Enclave-related activities. It won’t be an income report as this aspect is still a work-in-progress – I mean, most of my projects are free, open sourced and targeted to deliver value to the community, but I’ll have to work on making money out of it somehow. Anyway, here’s what happened in February: