js13kGames

Events

Gamedev.js Warsaw #3

We had our third monthly Gamedev.js meetup in Warsaw on Wednesday, March 22nd - it went even better than expected.

Enclave Games

Enclave Games Monthly Report: February 2017

February was a little bit crazy - we were sick most of the time while trying to finish the Flood Escape game before my travel to San Francisco for GDC. It didn't work.

Events

GDC 2017 in San Francisco trip report

I was invited by the Mozilla's Developer Relations team to help with their presence at the Game Developers Conference and related events happening in San Francisco.

Enclave Games

Enclave Games in 2016, and plans for 2017

The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.

Enclave Games

Enclave Games Monthly Report: December 2016

As you can imagine in December I wasn't too active because of the inevitable Christmas time - I mostly focused on answering emails to not be swamped by them too much.

Enclave Games

Enclave Games Monthly Report: November 2016

I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.

Enclave Games

Enclave Games Monthly Report: October 2016

I've spent most of October writing blog posts documenting September activities (be sure to check September's Report), and mostly just catching up on emails and projects.

js13kGames

Success story of Evil Glitch

The fifth edition of the js13kGames competition ended a month ago already, winners were announced, but I'm still getting all the things sorted, including the prizes and t-shirts. In the meantime, here's something about the winning entry.

Enclave Games

Enclave Games Monthly Report: September 2016

September was a busy month, even more busy than August - you can tell by looking at how many posts were published between those two reports: exactly six.

js13kGames

Fifth year of js13kGames - the 2016 edition

We have 127 success stories this year - that's the number of entries submitted in 2016. Finishing a game is not an easy task, even more with given constraints of size and time, that's why I appreciate every single one submitted for the js13kGames competition.