Let's look at the js13kGames 2017 competition from the perspective of those few months that already passed, see why this one was special, and why it have to change.
New year started some time ago already, so let's look back at the past twelve months and see what happened, good or bad. If you want to have a good laugh be sure to check my predictions and plans from 2015 and 2016 - some of them crashed into a wall pretty hard.
December is usually less intensive because of the holidays and the end of the year - mine was quite packed though.
After missing out on Mozilla's All Hands in Hawaii and San Francisco (although I was at GDC 2017 a few months earlier), I was invited to Austin in Texas (planned to be Cancun in Mexico, but was moved because of the earthquakes), and was super excited to meet the 'new' Emerging Technologies team.
Let's quickly summarize two conferences that happened in Warsaw recently: Code Europe on December 7th and GDG DevFest on December 9th. Both events were confirmed very late and both happened just before I flew to Austin for Mozilla's All Hands.
This monthly report is delayed three weeks - it shows how busy my schedule was. There still was a lot of work with the js13kGames competition, but at least it's finally getting to an end. Also, the last Gamedev.js Warsaw meetup this year happened.
Even though the js13kGames competition ended, there's still plenty of work to be done. I did manage to do some other things in the meantime though.
After I gave a talk about A-Frame at the Warsaw IT Days in April this year I was asked to give a similar talk, but for the students of the Academy of Fine Arts.
The last regular meetup happened in June, and then during vacations we had a special js13kGames Launch Party event. After the break we've returned with Gamedev.js Warsaw meetups in October.