Another year, another js13kGames. Even though last few months were mostly about the preparations of the new backend, we're still using the same one, with minor modifications, running since 2013. There are some good news though.
It's official! I'll be participating in this year's Season of Docs where Google helps connect technical writers with open source projects and communities - I've teamed up with the GDevelop folks.
This month's report is mostly about updating Enclave Phaser Template and the trip to London to give a WebXR talk at the FullStack conference.
I've travelled to London last week to give a talk about WebXR at the FullStack 2019 conference that happened July 10th-12th in the Business Design Centre.
Two key events happened in June: I've attended the W3C workshop about Web games and presented indie perspective on the topic, and we've released our demo for the Meditations Games project.
Not much had happened in May: js13kGames 2019 preparations are ongoing, 100 Days of Code is progressing slowly, and we had another Gamedev.js meetup in Warsaw.
April revolved around 100 Days of Code, Gamedev.js Warsaw #11 meetup and starting the countdown to js13kGames 2019.
Time to start the official preparations for the upcoming js13kGames 2019 competition. Why now? Because, as you can see below, there's only 13 weeks, 13 days, 13 hours, 13 minutes and 13 seconds left till the start, that's why!
It's quite incredible and terrible at the same time that it took me about a year (if not even more) from when I started talking about 100 Days of Code to actually starting the challenge, but here it finally is.
Another year, another edition of Warsaw IT Days. This time I've gone even further than usual and instead of just giving a talk (or two), I've organized a meetup, participated in a discussion panel and almost led a workshop.