Js13kGames 2019 started on August 13th. Well, that's mostly it for this month, so…
We had a blast last weekend with eBay Tech kicking off js13kGames 2019 hackday on Saturday August 17th in GameOn Berlin, an arcade machine heaven.
Last month I had the pleasure of visiting Munich, giving a talk to five hundred people and running a workshop about how to build games with Phaser at the JS Kongress conference.
If you'd like to learn how to build HTML5 games with Phaser and will be in Munich at the end of November, then I'd like to invite you to my workshop at the JS Kongress conference.
After the incredible trip to Iceland for the first JSConf there I had a week to prepare myself for the next journey, this time a lot closer - to Berlin.
It was my second visit to MozFest - the first time was two years ago at MozFest 2013 and I was amazed by the specific festival atmosphere. That's why I decided to go this year too, but this time with a different session.
As expected, September was full of work on the js13kGames competition. I was able to travel a little bit in the meantime, but it wasn't much - I visited Lublin and Berlin.
I had the pleasure to go once again to Reject.js conference after two years when I talked about Firefox OS and HTML5 games, but this time in a totally different role - as someone taking care of the WebVR and Games setup in the Mozilla lounge. My stay was expanded to JSConf.eu conference too.
With a major delay, but here it is – monthly report for March. It’s quite short, boring and a little bit pessimistic.
So there was a week in Berlin that was fully packed with front-end events: RejectJS, CSSConf.eu and JSConf.eu. I was lucky enough to be invited to speak at the first one - it was a satellite event before the main JSConf.eu event. There was also a lot of parties around to integrate with the community.