July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.
It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She's young, but I know she'll be a great addition in the future.
I've worked on a TV game, traveled to Singapore and wrote an article for MDN Games - January was a good month.
The past 2015 year was moderately good for me and for Enclave Games. Check out the article if you're interested in what happened over the last 12 months and what are the plans for the future.
It's this time of the month again - let's see if Christmas got in the way of doing some cool gamedev stuff in December.
I spent November writing gamedev articles for MDN, demoing WebVR in London and realizing I finished a game some time ago already.
It's insane how the time flies. I recently started sending out Gamedev.js Weekly newsletter to fellow game devs, and now it looks like 'recently' was almost two years ago!
Another month passed by - I've continued my WebVR gamedev activities: writing, talking and demoing. There's still some js13kGames work to be done too.
Monthly report for the first month of 2015, January, is here. There’s more to be documented than in December, but the budget is still “behind the schedule”, to say it softly. My main priority right now is to finish, close and monetize two cilent projects “I’m working on” for far too long already.