Gamedev.js Weekly

Enclave Games

Enclave Games in 2019, and plans for 2020

Tradition of laughing while comparing what I wanted to do with Enclave Games in a given year versus what actually happened continues. Let's recap the past year and prepare some plans for the upcoming one that probably won't happen anyway.

Enclave Games

Enclave Games Monthly Report: October 2019

This month's report is almost three weeks late, but I had my reasons: it was very busy recently, mostly js13kGames, MozFest, and WebBR.

Gamedev

300 issues of the Gamedev.js Weekly newsletter

Who would've thought I'll send out the Gamedev.js Weekly newsletter issues three hundred times in a row, every single week since the beginning of January 2014?

Enclave Games

Enclave Games in 2018, and plans for 2019

Another year running Enclave Games have passed, so let's do the usual summary of the last twelve months and highlight entirely missed predictions from the previous one.

Front-end

Gamedev versus front-end

You know the saying that the grass is greener on the other side of the wall? We often envy something we don't have while not acknowledging things we already achieved and taking them for granted. Others may have what we seek, but are tired of things we are looking for.

Enclave Games

Enclave Games in 2017, and plans for 2018

New year started some time ago already, so let's look back at the past twelve months and see what happened, good or bad. If you want to have a good laugh be sure to check my predictions and plans from 2015 and 2016 - some of them crashed into a wall pretty hard.

Enclave Games

Enclave Games Monthly Report: November 2017

This monthly report is delayed three weeks - it shows how busy my schedule was. There still was a lot of work with the js13kGames competition, but at least it's finally getting to an end. Also, the last Gamedev.js Warsaw meetup this year happened.

Gamedev

Gamedev.js by the numbers

The Gamedev.js YouTube channel reached 100 subscribers, so I was able to finally change the channel's url to a memorable one instead of a random string, and the Gamedev.js Weekly newsletter reached 200 issues, so I decided it's a good excuse to do a little review of other Gamedev.js-related numbers.

Enclave Games

Enclave Games in 2016, and plans for 2017

The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.

Enclave Games

Enclave Games Monthly Report: August 2016

August (and the first half of September) was so busy that this monthly report had to wait way longer than usual to be written and published.