After my talk at the meet.js Lublin about the Gamepad API last month I decided to try something new. I wanted to give a talk about WebVR for some time now, but didn't want to start without the proper setup. It ended up exactly how I wanted to avoid it: I gave a talk without the working device.
I had the pleasure to go once again to Reject.js conference after two years when I talked about Firefox OS and HTML5 games, but this time in a totally different role - as someone taking care of the WebVR and Games setup in the Mozilla lounge. My stay was expanded to JSConf.eu conference too.
The next, fourth edition of the js13kGames competition just started - you have a whole month to create an HTML5 game in only 13 kilobytes.
This time the main focus was put on creating the gamedev materials, so there was little to none work done on the games themselves.
There was a Front-Trends conference three weeks ago which I attended - it was happening in Warsaw where I live and I was at all the previous editions, so I couldn't miss it also this time.
Since the last report from March (posted in the middle of April) I’ve focused on the Technical Evangelism activities with the Wizard Quest bugfixing in the meantime. I hope both projects will make me happy eventually.
I've visited Siedlce for the second year in a row giving talk about HTML5 games and Firefox OS. The technology is still considered new when it comes to making games, but more and more people learn that it's not only for building simple websites anymore.
The summary for November is not so good: fightnig with clients to get the money for my work, doing lots of unrelated stuff, fixing bugs, low interest of publishers in buying licenses for our games, no time for Wizard Quest development. At the beginning of 2015 I will have to revise my plans for the future.
After the successful visit at the ZTG Gamedev Convention I travelled to Budapest in Hungary to give two talks in one day at the Hungarian Web Conference. I was welcomed by the local community and enjoyed my time there.