March was a busy month - I've finally finished writing the Progressive Web Apps articles and gave a few talks, mostly lessons learned from the js13kGames competition.
Finally, a not delayed Monthly Report. February was ok-ish given what were the plans - I haven't worked on any of the gamedev projects, but I did wrote a few articles and attended some events.
Another monthly report delayed by three weeks - I really hope I'll catch up with the writing at some point.
New year started some time ago already, so let's look back at the past twelve months and see what happened, good or bad. If you want to have a good laugh be sure to check my predictions and plans from 2015 and 2016 - some of them crashed into a wall pretty hard.
December is usually less intensive because of the holidays and the end of the year - mine was quite packed though.
This monthly report is delayed three weeks - it shows how busy my schedule was. There still was a lot of work with the js13kGames competition, but at least it's finally getting to an end. Also, the last Gamedev.js Warsaw meetup this year happened.
Please give a warm welcome to Santa's bravest helper who's in trouble just before Christmas and have to escape the flood by building up the tower from the available presents.
Even though the js13kGames competition ended, there's still plenty of work to be done. I did manage to do some other things in the meantime though.
More js13kGames. No, seriously. The tension was slowly growing in May, preparations were intense in June, then July was crazy busy, August at least had a few articles published, and in September the compo hit the roof with the number of submitted entries.