I've travelled to London last week to give a talk about WebXR at the FullStack 2019 conference that happened July 10th-12th in the Business Design Centre.
Two key events happened in June: I've attended the W3C workshop about Web games and presented indie perspective on the topic, and we've released our demo for the Meditations Games project.
Not much had happened in May: js13kGames 2019 preparations are ongoing, 100 Days of Code is progressing slowly, and we had another Gamedev.js meetup in Warsaw.
April revolved around 100 Days of Code, Gamedev.js Warsaw #11 meetup and starting the countdown to js13kGames 2019.
It's quite incredible and terrible at the same time that it took me about a year (if not even more) from when I started talking about 100 Days of Code to actually starting the challenge, but here it finally is.
Have you heard about Wreck-It Ralph animated movie? It debuted in 2012, and a few years later the second one, Ralph Breaks the Internet, was out at the end of last year. Why am I writing all this you may ask? Because Enclave Games and Ralph have something in common. Well, kind of…
March was all about me trying to start learning Phaser 3 to update Enclave Phaser Template and planning Gamedev.js activities at the Warsaw IT Days. First one didn't work well, but at least the second one went better.
Another year, another edition of Warsaw IT Days. This time I've gone even further than usual and instead of just giving a talk (or two), I've organized a meetup, participated in a discussion panel and almost led a workshop.
Not much to tell, given the previous report was written less than two weeks ago. After a few months of trials and tribulations I've managed to sort stuff on my laptop and complete a full backup, including a total reinstall of the operating system from scratch.
Slow month with a happy ending during the last weekend - we've organized GameJam.js 2019 hackathon with the Polyjam crew in Warsaw for the Global Game Jam happening around the world.