The whole month passed so quickly, almost everything revolved around the js13kGames competition with which I still have a lot to do – print and ship the t-shirts, manage all the prizes etc. Here’s the detailed break-down of my work during September:
I wanted to complete a full year with One Game a Month challenge, but I failed miserably in January, so I’m just trying to finish some of the games I started half a year ago or so. The last time it was Monser Wants Candy – started in October 2013, finished in July 2014. Now’s the time for Hungry Fridge – started in November 2013, finished… right now.
I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.
It’s the beginning of May so it’s time for the next monthly report – April. I still think I’m developing games way too slow, but I’m trying to work on that.
After my talk at the RejectJS conference about Firefox OS and HTML5 games in which I showed Captain Rogers being ported to the Mozilla mobile operating system I thought I'll spend the rest of the month being an attendee at onGameStart and chill out with my friends. But in the meantime there was another event on the way.
So there was a week in Berlin that was fully packed with front-end events: RejectJS, CSSConf.eu and JSConf.eu. I was lucky enough to be invited to speak at the first one - it was a satellite event before the main JSConf.eu event. There was also a lot of parties around to integrate with the community.
It's less than a month to the next edition of the first and the best HTML5 game development conference on the planet - onGameStart 2013. There's also a contest where you can win one of the three tickets worth 79 Euro each!
I had the pleasure of speaking at the Web-5 conference in Béziers on June 14th about Firefox OS and HTML5 games - here are my quick notes about that event. I really enjoyed it, spent few lovely days in sunny France and met a lot of interesting people!
The video of my talk from the onGameStart 2012 conference about the js13kGames competition is already online, so you can watch it if you like. I'm still a newbie when it comes to public speaking, but I'm trying as much as I can, so please be forgiving. Now, go check it out!
During the onGameStart 2012 conference in Warsaw this September I've met Robert Podgórski, the boss of the BlackMoon Design studio specialized in the pixel art. They are awesome and we figured out that we can try and make a simple HTML5 game to see if the collaboration will be successful. That is how the Wizard Quest HTML5 game idea was born.