I've created and open sourced Enclave Games' starter template for building HTML5 games with Phaser and I hope you can use it in your next gamedev project.
I spent November writing gamedev articles for MDN, demoing WebVR in London and realizing I finished a game some time ago already.
I haven't released any new games in a very long time, because I focused on a variety of other gamedev projects even more than usual. There are finally some good news though - more work on Wizard Quest 'in the meantime' and the newest game, Caveman Grru.
February was quite different from what I was planning to do, and that’s good. Instead of putting more and more pressure on finishing Wizard Quest, I decided to finish some client work. Due to various reasons there was little to none of that, so I was able to spend a whole lot of time working on my game.
Let’s write something different than a monthly report this time. The game Hungry Fridge was redesigned, so you can enjoy the new graphics with the same gameplay – let’s see how it went.
December report will be short as Christmas practically took over half of the month.
It’s time for the next Monthly Report, this time for July. Without any delays, let’s see what happened during that month.
It’s time for another monthly report – this time for June. I’m quite happy with that month as I finished some of the projects I was working on for way too long.
Thanks to Mozilla I will be going to the Mobile World Congress (that will be held on February 24-27 in Barcelona) to demo our HTML5 game Captain Rogers on the Firefox OS devices. You can meet me at the Mozilla Press Event just before the start and then at the Mozilla exhibition booth through the conference.