Captain Rogers

Blog

Becoming a GitHub Star

I'm honored to be listed among the fine folks of the GitHub Stars program, which gathers shining individuals from the world’s largest open source community, though I still think I got mistaken for someone else.

Enclave Games

Joining forces with GameSnacks

If you haven't noticed, a new portal from Google launched more than a month ago - it's called GameSnacks, and focuses on delivering fast casual gaming experiences.

Enclave Games

My 100 Days of Code

It's quite incredible and terrible at the same time that it took me about a year (if not even more) from when I started talking about 100 Days of Code to actually starting the challenge, but here it finally is.

Gamedev

Gamedevjs.com (re)launched

Usually most of my projects wait many months (if not years) in limbo queue to be actually released, because the TODO list have countless items on it and I constantly add more, but from time to time something happens and the item from the top is magically launched.

Enclave Games

Progressive Web Apps and Games

It's been a few months since I started working on the Progressive Web Apps series of articles for MDN Web Docs, it was way longer when I wanted to actually start doing that but didn't have the time, yet the story finally have a happy ending.

Gamedev

Control mechanisms in JavaScript games

I've just completed writing another quite big update for MDN Games - this time about implementing controls in HTML5 games using Captain Rogers: Battle at Andromeda demo as a case study and explained the source code of the pure JavaScript demo in detail.

Events

Mozilla Tech Speakers meetup and the View Source conference in Berlin

After the incredible trip to Iceland for the first JSConf there I had a week to prepare myself for the next journey, this time a lot closer - to Berlin.

Enclave Games

Enclave Games Monthly Report: July 2016

July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.

Enclave Games

One Game a Month 2016 - half a year status check

I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let's see how it worked so far.

Enclave Games

I hate Wizard Quest

I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain - here's the story.