More js13kGames. No, seriously. The tension was slowly growing in May, preparations were intense in June, then July was crazy busy, August at least had a few articles published, and in September the compo hit the roof with the number of submitted entries.
Last month's report will be about... yeah, the exact same thing as the previous couple of months: js13kGames. At least this time I have a few resources and blog posts to share.
Most of the time was spent on preparations for the js13kGames competition, 2017 edition. The compo starts in the middle of August, and needs a whole lot of time to make it work.
May was a busy month for all kinds of Gamedev.js events in Warsaw - from a workshop, through hackathon, to a special edition of the meetup.
Instead of our usual Gamedev.js Warsaw #5 meetup this time we had a special one - Mozilla Developer Roadshow with Gamedev.js organized together with Mozilla and the Front-Trends conference and held in English (instead of Polish).
We had a very busy weekend a week ago - during Gamedev.js Weekend we've organized a workshop and a hackathon, both about HTML5 games, and I think it went very good.
Our fourth meetup was organized a few days ago - we met at the same place as usual on Thursday, April 20th. The talks we had were quite original this time.
I was invited by Maciej Matyka to visit his students at the University of Wrocław on March 30th and introduce my workshop about building HTML5 games with Phaser.