I've started Gamedev.js Weekly half a year ago and now, when it reached 2000 subscribers I decided to move it to its own domain and polish the design a bit.
I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.
I’ve finally published my third game created with Robert, Monster Wants Candy. As usual, he came with the story and graphic design and I have coded everything up.
So here it is: HTML5 Game Development Insights book printed by Apress was published a few days ago and is already available at Amazon. I wrote only one chapter, but still it's the first printed material with me as an author, so I'm super happy about that.
It’s the beginning of May so it’s time for the next monthly report – April. I still think I’m developing games way too slow, but I’m trying to work on that.
I decided to close as many active projects as possible in March. Unfortunately I wasn’t able to close them all, only a few, but I can still focus on that in April. Let’s see how the March report look like:
I decided to have a monthly reports about all the Enclave-related activities. It won’t be an income report as this aspect is still a work-in-progress – I mean, most of my projects are free, open sourced and targeted to deliver value to the community, but I’ll have to work on making money out of it somehow. Anyway, here’s what happened in February:
Thanks to Mozilla I will be going to the Mobile World Congress (that will be held on February 24-27 in Barcelona) to demo our HTML5 game Captain Rogers on the Firefox OS devices. You can meet me at the Mozilla Press Event just before the start and then at the Mozilla exhibition booth through the conference.
The Mozilla Festival in which I participated was held during October 25th-27th last year, but I was quite busy lately and didn't have time to post on this blog regularly. I'm still amazed by the event, so decided to write it down even though it was more than 3 months ago.