Enclave Games

Wizard Quest updated and secured

In my Gamasutra article I hate Wizard Quest I've mentioned I'll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.

Events

Gamedev.js is getting its momentum

After selling all 20 tickets for the first workshop in less than 24 hours, it was more than obvious that the second one is going to happen really soon.

Events

Busy Wednesday: Code Europe and The Awwwesomes

There were two cases when I gave two talks in one day, but both were during a single conference - Hungarian Web Conference in Budapest and 4Developers in Warsaw. This time I did two talks at two different venues, although in the same city. I even managed to go for dinner of the first one after the second one ended.

Enclave Games

Enclave Games Monthly Report: November 2016

I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.

Events

JS Kongress in Munich

Last month I had the pleasure of visiting Munich, giving a talk to five hundred people and running a workshop about how to build games with Phaser at the JS Kongress conference.

Events

Meet.js Warsaw #19

I missed the last meet.js in Warsaw (followed by Kyle Simpson's workshops) because I was in Berlin for the Tech Speakers meetup and the View Source conference, but I couldn't miss the next one which happened on November 24th.

Events

First Gamedev.js workshop in Poland

It's not that Gamedev.js workshop #1 was my debut in a role of the workshop lead - I did run one at Mozilla Festival in 2013 and the other at BrazilJS in 2015 - but it was the first one in Poland and at the same time the first one ever organized by me. I wanted to do it for the past few years already, but it's better late than never.

Enclave Games

Enclave Games Monthly Report: October 2016

I've spent most of October writing blog posts documenting September activities (be sure to check September's Report), and mostly just catching up on emails and projects.

js13kGames

Success story of Evil Glitch

The fifth edition of the js13kGames competition ended a month ago already, winners were announced, but I'm still getting all the things sorted, including the prizes and t-shirts. In the meantime, here's something about the winning entry.

Gamedev

Control mechanisms in JavaScript games

I've just completed writing another quite big update for MDN Games - this time about implementing controls in HTML5 games using Captain Rogers: Battle at Andromeda demo as a case study and explained the source code of the pure JavaScript demo in detail.