The Device Lab website launched a few months ago, but the Lab itself appeared on the OpenDeviceLab.com map very recently. It's still 'one of many' projects that I run with no fixed headquarters and an uncertain future, but it already tries to serve its purpose.
It was my second visit to MozFest - the first time was two years ago at MozFest 2013 and I was amazed by the specific festival atmosphere. That's why I decided to go this year too, but this time with a different session.
I haven't released any new games in a very long time, because I focused on a variety of other gamedev projects even more than usual. There are finally some good news though - more work on Wizard Quest 'in the meantime' and the newest game, Caveman Grru.
Another month passed by - I've continued my WebVR gamedev activities: writing, talking and demoing. There's still some js13kGames work to be done too.
Just like a year ago, I visited Poznań to give a gamedev talk. This time, instead of Firefox OS, I presented about WebVR.
After what would seem an eternity the Falsy Values conference has returned. The first edition was held in 2011 and then the Front-Trends conference took over. This year we finally had both in a single year - with Front-Trends in May and Falsy Values in October.
As expected, September was full of work on the js13kGames competition. I was able to travel a little bit in the meantime, but it wasn't much - I visited Lublin and Berlin.
After my talk at the meet.js Lublin about the Gamepad API last month I decided to try something new. I wanted to give a talk about WebVR for some time now, but didn't want to start without the proper setup. It ended up exactly how I wanted to avoid it: I gave a talk without the working device.
I had the pleasure to go once again to Reject.js conference after two years when I talked about Firefox OS and HTML5 games, but this time in a totally different role - as someone taking care of the WebVR and Games setup in the Mozilla lounge. My stay was expanded to JSConf.eu conference too.