After the incredible trip to Iceland for the first JSConf there I had a week to prepare myself for the next journey, this time a lot closer - to Berlin.
August (and the first half of September) was so busy that this monthly report had to wait way longer than usual to be written and published.
I've attended JSConf Iceland 2016 that happened on August 25-26th in Reykjavik. I've decided to write a longer-than-usual summary of the event in the form of a trip report.
It's the fifth edition of the yearly, month-long online competition for HTML5 game developers, and I hope it will keep the tradition of being bigger and better than the previous ones.
July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.
I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let's see how it worked so far.
Wizard Quest is completed! I also flew to London for the Mozilla All Hands, and spent some time preparing the js13kGames 2016 competition.
I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain - here's the story.
It was the first Mozilla Work Week happening outside of the USA, and it was in Europe - London, England to be exact. Interestingly enough it took place a week before BREXIT.