I've teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.
Last Wednesday, on January 11th I had the chance to speak at the WarsawJS meetup that moved to a new place - Warsaw Spire. I decided to talk about Wizard Quest as this story is very well received lately.
The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.
As you can imagine in December I wasn't too active because of the inevitable Christmas time - I mostly focused on answering emails to not be swamped by them too much.
In my Gamasutra article I hate Wizard Quest I've mentioned I'll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.
After selling all 20 tickets for the first workshop in less than 24 hours, it was more than obvious that the second one is going to happen really soon.
There were two cases when I gave two talks in one day, but both were during a single conference - Hungarian Web Conference in Budapest and 4Developers in Warsaw. This time I did two talks at two different venues, although in the same city. I even managed to go for dinner of the first one after the second one ended.
I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.
Last month I had the pleasure of visiting Munich, giving a talk to five hundred people and running a workshop about how to build games with Phaser at the JS Kongress conference.