Please give a warm welcome to Santa's bravest helper who's in trouble just before Christmas and have to escape the flood by building up the tower from the available presents.
The Gamedev.js YouTube channel reached 100 subscribers, so I was able to finally change the channel's url to a memorable one instead of a random string, and the Gamedev.js Weekly newsletter reached 200 issues, so I decided it's a good excuse to do a little review of other Gamedev.js-related numbers.
Even though the js13kGames competition ended, there's still plenty of work to be done. I did manage to do some other things in the meantime though.
After I gave a talk about A-Frame at the Warsaw IT Days in April this year I was asked to give a similar talk, but for the students of the Academy of Fine Arts.
The last regular meetup happened in June, and then during vacations we had a special js13kGames Launch Party event. After the break we've returned with Gamedev.js Warsaw meetups in October.
I rarely do client work, but if a friend is recommending someone, I can at least talk about the details. It worked a year ago with Scooby-Do, and also this time with KFC.
More than a week ago I was speaking at the Game Industry Conference that was held during the Poznań Game Arena on October 5-8th 2017 in Poznań, Poland.
More js13kGames. No, seriously. The tension was slowly growing in May, preparations were intense in June, then July was crazy busy, August at least had a few articles published, and in September the compo hit the roof with the number of submitted entries.