Gamedev

Gamedev

One Game a Month

There's a great idea from McFunkypants for the new year's resolution from which everybody can benefit - One Game a Month. The rules are simple - build 12 games during 12 months of 2013.

Gamedev

Game On, Game Off - Mozilla vs GitHub and Realtime

If you're an HTML5 game developer that have a lot of free time, want to win something and participate with others then there's a couple of interesting competitions going on right now or in the near future. Let's have a look at what's going on.

Gamedev

onSpaceStart game recreated in pure CSS and no JavaScript

This month's Mozilla Dev Derby are all about 'no JavaScript', so the pure CSS game was my obvious choice. I thought it will be cool to take my existing game and recreate it, so I picked onSpaceStart (which was promoting onGameStart HTML5 conference in 2011) and created simple CSS version of it.

Gamedev

Front-Face - play to win a ticket for the Front-Trends 2012 conference!

There's only a couple of days left till the Front-Trends 2012 conference start and the tickets are already sold out. Don't worry, I've got one left just for you - the only requirement to get it is to play Front-Face, another game from the growing collection of my HTML5 games promoting front-end and JavaScript events in Poland. Let's see what's this game about and how to win the ticket!

Gamedev

ImpactJS - HTML5 game engine and licenses giveaway!

There's a lot of HTML5 game engines in the wild, most of them created in the last couple of months. Everyone can find something to suit their needs, doesn't matter if they have strong programming skills or just want to drag some pictures on the scene and 'make first game'. Despite huge choice options, it's not that easy to find the perfect one. Let's see why I think you should check out ImpactJS, as it's for sure one of the best HTML5 game engines you can find.