Another month passed by - I've continued my WebVR gamedev activities: writing, talking and demoing. There's still some js13kGames work to be done too.
As expected, September was full of work on the js13kGames competition. I was able to travel a little bit in the meantime, but it wasn't much - I visited Lublin and Berlin.
Most of the month was taken over by js13kGames, obviously – sending more emails, accepting the entries and overall competition management. I also had the chance to run a gamedev workshop on another continent.
I spent most of the month sending tons of emails to find judges, organize prizes and sponsors for the upcoming fourth edition of the js13kGames competition.
Not much gamedev related work happened in June as I spent the first week of the month on vacations (first time in 3 years!) and the last one attending the Mozilla work week in Canada.
This time the main focus was put on creating the gamedev materials, so there was little to none work done on the games themselves.
Since the last report from March (posted in the middle of April) I’ve focused on the Technical Evangelism activities with the Wizard Quest bugfixing in the meantime. I hope both projects will make me happy eventually.
With a major delay, but here it is – monthly report for March. It’s quite short, boring and a little bit pessimistic.
February was quite different from what I was planning to do, and that’s good. Instead of putting more and more pressure on finishing Wizard Quest, I decided to finish some client work. Due to various reasons there was little to none of that, so I was able to spend a whole lot of time working on my game.
Monthly report for the first month of 2015, January, is here. There’s more to be documented than in December, but the budget is still “behind the schedule”, to say it softly. My main priority right now is to finish, close and monetize two cilent projects “I’m working on” for far too long already.