Enclave Games

Enclave Games

Current state of HTML5 Game Development in 2016

I wrote a guest blog post for the JS Kongress conference (where I'll be running a workshop on how to build HTML5 games with Phaser) about the current state of HTML5 game development in 2016, or at least my point of view on the given topic.

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Enclave Games Monthly Report: August 2016

August (and the first half of September) was so busy that this monthly report had to wait way longer than usual to be written and published.

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Enclave Games Monthly Report: July 2016

July was mostly spent on preparing the js13kGames competition - sending hundreds of emails, acquiring sponsors, judges and prizes.

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One Game a Month 2016 - half a year status check

I decided to take a personal challenge and try to make one game per month this year. Half of that time already passed, so let's see how it worked so far.

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Enclave Games Monthly Report: June 2016

Wizard Quest is completed! I also flew to London for the Mozilla All Hands, and spent some time preparing the js13kGames 2016 competition.

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I hate Wizard Quest

I hate that game, literally. Almost four years ago I started working on it with BlackMoon Design, it was suppose to be the first serious HTML5 game from Enclave Games, but it ended up being a huge pain - here's the story.

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Enclave Games Monthly Report: May 2016

May was a relatively positive month even though I wasn't able to finish any new game. I did a little bit of coding, writing and conference attending.

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Captain Rogers: Battle at Andromeda demo is here

Originally planned for March, the new installment of the brave Captain Rogers in the form of a playable demo is finally here - better late than never.

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Enclave Games Monthly Report: April 2016

It was a good month even though the gamedev work was highly disrupted by incorporating a new member into the team. She's young, but I know she'll be a great addition in the future.

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Ludum Dare #35 with a twist - the making of Shape Attack

As you probably noticed I'm trying to keep up building at least one game per month this year. It's not that easy, but the game jams can help achieve the goal - that's why I've decided to take part in Ludum Dare #35 last weekend.