Enclave Games

Enclave Games

Enclave Games Monthly Report: January 2017

Monthly report for January is here, although way later than it should be - check out what happened during that month.

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BLUR launch jam has started

I've teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.

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Enclave Games in 2016, and plans for 2017

The year 2016 is already over, so let's see how it went. Was it bad? Better than 2015? Good? See for yourself.

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Enclave Games Monthly Report: December 2016

As you can imagine in December I wasn't too active because of the inevitable Christmas time - I mostly focused on answering emails to not be swamped by them too much.

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Wizard Quest updated and secured

In my Gamasutra article I hate Wizard Quest I've mentioned I'll bury the source code of this game someplace deep and forget about it for at least an eternity, but the feedback was so positive I decided to update it a bit after the release. Plus there was some security issues I had to take care of.

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Enclave Games Monthly Report: November 2016

I was able to start something I wanted to do for the past couple of years already - Gamedev.js workshops, so November can definitely be considered a good month.

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Enclave Games Monthly Report: October 2016

I've spent most of October writing blog posts documenting September activities (be sure to check September's Report), and mostly just catching up on emails and projects.

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Enclave Games Monthly Report: September 2016

September was a busy month, even more busy than August - you can tell by looking at how many posts were published between those two reports: exactly six.

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Scooby-Doo promo game made with Phaser

I did a quick gamedev project for The Digitals - it was a Scooby-Do themed game that was promoting Dr. Gerard's new snacks.

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Current state of HTML5 Game Development in 2016

I wrote a guest blog post for the JS Kongress conference (where I'll be running a workshop on how to build HTML5 games with Phaser) about the current state of HTML5 game development in 2016, or at least my point of view on the given topic.