Enclave Games

Enclave Games

Enclave Games Monthly Report: June 2014

It’s time for another monthly report – this time for June. I’m quite happy with that month as I finished some of the projects I was working on for way too long.

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Hungry Fridge - the making of

I wanted to complete a full year with One Game a Month challenge, but I failed miserably in January, so I’m just trying to finish some of the games I started half a year ago or so. The last time it was Monser Wants Candy – started in October 2013, finished in July 2014. Now’s the time for Hungry Fridge – started in November 2013, finished… right now.

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Enclave Games Monthly report: May 2014

I was quite busy through May, but I can’t say I’m completely happy with the results. Here’s the summary of my work that month.

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Monster Wants Candy - the making of

I’ve finally published my third game created with Robert, Monster Wants Candy. As usual, he came with the story and graphic design and I have coded everything up.

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Enclave Games Monthly Report: April 2014

It’s the beginning of May so it’s time for the next monthly report – April. I still think I’m developing games way too slow, but I’m trying to work on that.

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Enclave Games Monthly report: March 2014

I decided to close as many active projects as possible in March. Unfortunately I wasn’t able to close them all, only a few, but I can still focus on that in April. Let’s see how the March report look like:

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Enclave Games Monthly report: February 2014

I decided to have a monthly reports about all the Enclave-related activities. It won’t be an income report as this aspect is still a work-in-progress – I mean, most of my projects are free, open sourced and targeted to deliver value to the community, but I’ll have to work on making money out of it somehow. Anyway, here’s what happened in February:

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Meet Enclave Games and play Captain Rogers at the Mobile World Congress in Barcelona

Thanks to Mozilla I will be going to the Mobile World Congress (that will be held on February 24-27 in Barcelona) to demo our HTML5 game Captain Rogers on the Firefox OS devices. You can meet me at the Mozilla Press Event just before the start and then at the Mozilla exhibition booth through the conference.

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Host your HTML5 games on GitHub Pages

Thanks to GitHub you can use their Pages to host any website without backend directly from your repository. HTML5 games are not different – it’s just HTML, CSS and JavaScript. If your games get a lot of traffic and you don’t want to pay too much for hosting, plus you can share the code as open source, then it’s the ideal solution for you.

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Captain Rogers with Clay.io - the joyful fun of leaderboards and achievements

I wanted to try Clay.io platform for some time now and fortunately I found some free time to tinker with it after finishing my HTML5 mobile game Captain Rogers. I decided to see if the API is so easy to implement. I have to admit that it’s great – there are high quality docs which helps you a lot when working on implementing it.